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          貴州做網站公司
          貴州做網站公司~專業!靠譜!
          10年網站模板開發經驗,熟悉國內外開源網站程序,包括DEDECMS,WordPress,ZBlog,Discuz! 等網站程序,可為您提供網站建設,網站克隆,仿站,網頁設計,網站制作,網站推廣優化等服務。我們專注高端營銷型網站,企業官網,集團官網,自適應網站,手機網站,網絡營銷,網站優化,網站服務器環境搭建以及托管運維等。為客戶提供一站式網站解決方案?。?!

          貪吃蛇的程序代碼_貪吃蛇代碼怎么運行

          來源:互聯網轉載 時間:2024-01-29 07:43:53

          大家好,又見面了,我是你們的朋友全棧

          效果

          1. 按方向鍵移動
          2. 按空格加速
          3. 按esc暫停
          4. 按兩次esc退出
          5. 隨著蛇的長度增加,蛇移動速度加快
          6. 沒有屏閃

          main()

          int main(){    Init();//初始化while (!die){    ProcessKey();//處理按鍵Move();//移動蛇Judge();//碰撞檢測Draw();//畫圖Sleep(snack.timeperstep);//延時}while (_getch() != 27);//游戲結束后按esc退出}

          Init()

          void Init(){    SetConsoleTitleW(L"貪吃蛇");system("MODE CON: COLS=64 LINES=32");snack.body.push_back(new COORD{     15,15});snack.body.push_back(new COORD{     14,15 });GenerateFood();}

          ProcessKey()

          這里有坑,方向鍵會產生兩個鍵碼,所以要用兩次getch。方向鍵會先產生-32鍵碼,然后產生72 75 77 80這四個鍵碼中的一個

          void ProcessKey(){ Direction before = snack.heading;snack.timeperstep = 1000 / snack.body.size();char ch1, ch2;while (_kbhit()){ ch1 = _getch();switch (ch1){ case VK_ESCAPE:if (_getch() == 27)exit(0);break;case -32:switch (ch2 = _getch()){ case 72://upif (Direction::down != before)snack.heading = Direction::up;break;case 80://downif (Direction::up != before)snack.heading = Direction::down;break;case 75://leftif (Direction::right != before)snack.heading = Direction::left;break;case 77://rightif (Direction::left != before)snack.heading = Direction::right;}break;case VK_SPACE:snack.timeperstep = snack.timeperstep = 300 / snack.body.size();;}}}

          Move()

          這里只是把頭往前移動了一格

          void Move(){ COORD* head = snack.body.front();switch (snack.heading){ case Direction::up:snack.body.push_front(new COORD{  head->X,head->Y - 1 });break;case Direction::down:snack.body.push_front(new COORD{  head->X,head->Y + 1 });break;case Direction::left:snack.body.push_front(new COORD{  head->X - 1,head->Y });break;case Direction::right:snack.body.push_front(new COORD{  head->X + 1,head->Y });break;}}

          Judge()

          判斷頭有沒有和食物、墻、身體重疊。這里的坑就是判斷身體的時候,一定要掐頭去尾來判斷

          void Judge(){ COORD* head = snack.body.front();if (food.X == head->X && food.Y == head->Y)GenerateFood();else if (head->X < 0 || head->Y < 0 || head->X == 30 || head->Y == 30)die = true;else{ delete snack.body.back();snack.body.pop_back();for (list<COORD*>::iterator i = ++snack.body.begin(); i != snack.body.end(); i++){ if ((*i)->X == head->X && (*i)->Y == head->Y)die = true;}}}

          Draw()

          用緩沖,先把要輸出到屏幕的東西寫道緩沖區,解決屏閃。大致順序是先畫墻,再畫食物,再畫蛇,如果蛇死了就再畫一個lost

          void Draw(){ HANDLE houtbuf = CreateConsoleScreenBuffer(GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);CONSOLE_CURSOR_INFO cci{  25,0 };SetConsoleCursorInfo(houtbuf, &cci);DWORD NumberOfCharsWritten;COORD coord;coord.Y = 0;for (coord.X = 0; coord.X < 64; coord.X += 2){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.Y = 31;for (coord.X = 0; coord.X < 64; coord.X += 2){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.X = 0;for (coord.Y = 0; coord.Y < 32; coord.Y++){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.X = 62;for (coord.Y = 0; coord.Y < 32; coord.Y++){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.Y = food.Y + 1;coord.X = (food.X + 1) * 2;FillConsoleOutputAttribute(houtbuf, FOREGROUND_BLUE, 2, coord, &NumberOfCharsWritten);WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);for (COORD* node : snack.body){ coord.X = (1 + node->X) * 2;coord.Y = 1 + node->Y;FillConsoleOutputAttribute(houtbuf, FOREGROUND_GREEN, 2, coord, &NumberOfCharsWritten);WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}if (die){ coord.Y = 16;coord.X = 28;FillConsoleOutputAttribute(houtbuf, FOREGROUND_RED, 8, coord, &NumberOfCharsWritten);WriteConsoleOutputCharacterW(houtbuf, L"##LOST##", 8, coord, &NumberOfCharsWritten);die = true;}SetConsoleActiveScreenBuffer(houtbuf);}

          GenerateFood()

          用來生成一個和蛇身不重疊的食物

          void GenerateFood(){ unfished:food.X = rand() % 30;food.Y = rand() % 30;for (COORD* node : snack.body){ if (node->X == food.X && node->Y == food.Y)goto unfished;}}

          所有代碼

          #include <Windows.h>#include <iostream>#include <cstdlib>#include <conio.h>#include <list>using namespace std;enum Direction {  up, down, left, right };struct { list<COORD*> body;Direction heading = Direction::right;int timeperstep;}snack;COORD food;bool die;void ProcessKey(){ Direction before = snack.heading;snack.timeperstep = 1000 / snack.body.size();char ch1, ch2;while (_kbhit()){ ch1 = _getch();switch (ch1){ case VK_ESCAPE:if (_getch() == 27)exit(0);break;case -32:switch (ch2 = _getch()){ case 72://upif (Direction::down != before)snack.heading = Direction::up;break;case 80://downif (Direction::up != before)snack.heading = Direction::down;break;case 75://leftif (Direction::right != before)snack.heading = Direction::left;break;case 77://rightif (Direction::left != before)snack.heading = Direction::right;}break;case VK_SPACE:snack.timeperstep = snack.timeperstep = 300 / snack.body.size();;}}}void Draw(){ HANDLE houtbuf = CreateConsoleScreenBuffer(GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);CONSOLE_CURSOR_INFO cci{  25,0 };SetConsoleCursorInfo(houtbuf, &cci);DWORD NumberOfCharsWritten;COORD coord;coord.Y = 0;for (coord.X = 0; coord.X < 64; coord.X += 2){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.Y = 31;for (coord.X = 0; coord.X < 64; coord.X += 2){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.X = 0;for (coord.Y = 0; coord.Y < 32; coord.Y++){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.X = 62;for (coord.Y = 0; coord.Y < 32; coord.Y++){ WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}coord.Y = food.Y + 1;coord.X = (food.X + 1) * 2;FillConsoleOutputAttribute(houtbuf, FOREGROUND_BLUE, 2, coord, &NumberOfCharsWritten);WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);for (COORD* node : snack.body){ coord.X = (1 + node->X) * 2;coord.Y = 1 + node->Y;FillConsoleOutputAttribute(houtbuf, FOREGROUND_GREEN, 2, coord, &NumberOfCharsWritten);WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);}if (die){ coord.Y = 16;coord.X = 28;FillConsoleOutputAttribute(houtbuf, FOREGROUND_RED, 8, coord, &NumberOfCharsWritten);WriteConsoleOutputCharacterW(houtbuf, L"##LOST##", 8, coord, &NumberOfCharsWritten);die = true;}SetConsoleActiveScreenBuffer(houtbuf);}void GenerateFood(){ unfished:food.X = rand() % 30;food.Y = rand() % 30;for (COORD* node : snack.body){ if (node->X == food.X && node->Y == food.Y)goto unfished;}}void Init(){ SetConsoleTitleW(L"貪吃蛇");system("MODE CON: COLS=64 LINES=32");snack.body.push_back(new COORD{  15,15});snack.body.push_back(new COORD{  14,15 });GenerateFood();}void Move(){ COORD* head = snack.body.front();switch (snack.heading){ case Direction::up:snack.body.push_front(new COORD{  head->X,head->Y - 1 });break;case Direction::down:snack.body.push_front(new COORD{  head->X,head->Y + 1 });break;case Direction::left:snack.body.push_front(new COORD{  head->X - 1,head->Y });break;case Direction::right:snack.body.push_front(new COORD{  head->X + 1,head->Y });break;}}void Judge(){ COORD* head = snack.body.front();if (food.X == head->X && food.Y == head->Y)GenerateFood();else if (head->X < 0 || head->Y < 0 || head->X == 30 || head->Y == 30)die = true;else{ delete snack.body.back();snack.body.pop_back();for (list<COORD*>::iterator i = ++snack.body.begin(); i != snack.body.end(); i++){ if ((*i)->X == head->X && (*i)->Y == head->Y)die = true;}}}int main(){ Init();while (!die){ ProcessKey();Move();Judge();Draw();Sleep(snack.timeperstep);}while (_getch() != 27);}

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